Normal view MARC view ISBD view

Making Friends on the Fly: Advances in Ad Hoc Teamwork [electronic resource] / by Samuel Barrett.

By: Barrett, Samuel [author.].
Contributor(s): SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Studies in Computational Intelligence: 603Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Description: XX, 144 p. 26 illus., 19 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319180694.Subject(s): Engineering | Artificial intelligence | Game theory | Sociophysics | Econophysics | Computational intelligence | Robotics | Automation | Engineering | Computational Intelligence | Game Theory, Economics, Social and Behav. Sciences | Socio- and Econophysics, Population and Evolutionary Models | Robotics and Automation | Artificial Intelligence (incl. Robotics)Additional physical formats: Printed edition:: No titleDDC classification: 006.3 Online resources: Click here to access online
Contents:
Introduction -- Problem Description -- Background -- Related Work -- The PLASTIC Algorithms -- Theoretical Analysis of PLASTIC -- Empirical Evaluation -- Discussion and Conclusion.
In: Springer eBooksSummary: This book is devoted to the encounter and interaction of agents such as robots with other agents and describes how they cooperate with their previously unknown teammates, forming an Ad Hoc team. It presents a new algorithm, PLASTIC, that allows agents to quickly adapt to new teammates by reusing knowledge learned from previous teammates.  PLASTIC is instantiated in both a model-based approach, PLASTIC-Model, and a policy-based approach, PLASTIC-Policy.  In addition to reusing knowledge learned from previous teammates, PLASTIC also allows users to provide expert-knowledge and can use transfer learning (such as the new TwoStageTransfer algorithm) to quickly create models of new teammates when it has some information about its new teammates. The effectiveness of the algorithm is demonstrated on three domains, ranging from multi-armed bandits to simulated robot soccer games.
    average rating: 0.0 (0 votes)
No physical items for this record

Introduction -- Problem Description -- Background -- Related Work -- The PLASTIC Algorithms -- Theoretical Analysis of PLASTIC -- Empirical Evaluation -- Discussion and Conclusion.

This book is devoted to the encounter and interaction of agents such as robots with other agents and describes how they cooperate with their previously unknown teammates, forming an Ad Hoc team. It presents a new algorithm, PLASTIC, that allows agents to quickly adapt to new teammates by reusing knowledge learned from previous teammates.  PLASTIC is instantiated in both a model-based approach, PLASTIC-Model, and a policy-based approach, PLASTIC-Policy.  In addition to reusing knowledge learned from previous teammates, PLASTIC also allows users to provide expert-knowledge and can use transfer learning (such as the new TwoStageTransfer algorithm) to quickly create models of new teammates when it has some information about its new teammates. The effectiveness of the algorithm is demonstrated on three domains, ranging from multi-armed bandits to simulated robot soccer games.

There are no comments for this item.

Log in to your account to post a comment.