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Design of multithreaded software : the entity-life modeling approach / by Bo Sand�en.

By: Sand�en, Bo [author.].
Contributor(s): IEEE Xplore (Online Service) [distributor.] | Wiley InterScience (Online service) [publisher.].
Material type: materialTypeLabelBookPublisher: Oxford : Wiley-Blackwell, 2011Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2011]Description: 1 PDF (272 pages).Content type: text Media type: electronic Carrier type: online resourceISBN: 9780470904916.Subject(s): Threads (Computer programs) | Computer software -- Development | Assembly | Books | Computer architecture | Concurrent computing | Databases | Engines | Heating | Instruction sets | Java | Libraries | Message systems | Monitoring | Multithreading | Object oriented modeling | Online banking | Operating systems | Pressing | Processor scheduling | Programming | Programming profession | Radiation detectors | Real-time systems | Resource management | Safety | Sections | Software | Switches | Synchronization | System recovery | Temperature sensors | Terminology | Timing | Unified modeling language | VehiclesGenre/Form: Electronic books.DDC classification: 005.275 Online resources: Abstract with links to resource Also available in print.
Contents:
Foundations. Introduction -- Support for Multithreading -- State Modeling -- The ELM Way. Entity-Life Modeling -- Design Patterns Based on Event Threads -- Event-Thread Patterns for Resource Sharing -- Simultaneous Exclusive Access to Multiple Resources -- Background and Discussion. Real-Time Software Architectures and Data-Flow Design Approaches -- The Origins of Entity-Life Modeling.
Summary: This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines.Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. P.
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Includes bibliographical references and index.

Foundations. Introduction -- Support for Multithreading -- State Modeling -- The ELM Way. Entity-Life Modeling -- Design Patterns Based on Event Threads -- Event-Thread Patterns for Resource Sharing -- Simultaneous Exclusive Access to Multiple Resources -- Background and Discussion. Real-Time Software Architectures and Data-Flow Design Approaches -- The Origins of Entity-Life Modeling.

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This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines.Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. P.

Also available in print.

Mode of access: World Wide Web

Description based on PDF viewed 12/22/2015.

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