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Expressive processing : digital fictions, computer games, and software studies / Noah Wardrip-Fruin.

By: Wardrip-Fruin, Noah [author.].
Contributor(s): IEEE Xplore (Online Service) [distributor.] | MIT Press [publisher.].
Material type: materialTypeLabelBookSeries: Software studies: Publisher: Cambridge, Massachusetts : MIT Press, c2009Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2012]Description: 1 PDF (xv, 482 pages) : illustrations.Content type: text Media type: electronic Carrier type: online resourceISBN: 9780262302678.Subject(s): Interactive multimedia -- Social aspects | Computer games -- Social aspects | Digital media | AC-SUB | Multi-UserGenre/Form: Electronic books.Additional physical formats: Print version: No titleDDC classification: 006.7 Online resources: Abstract with links to resource Also available in print.
Contents:
Introduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword.
Review: "Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--BOOK JACKET.
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Academic Complete Subscription 2012-2013.

Multi-User

Includes bibliographical references and index.

Introduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword.

Restricted to subscribers or individual electronic text purchasers.

"Most books on digital media focus on what the machines of digital media look like from the outside but ignore the computational machines that make digital media possible. With this book, the first to approach computational processes from the perspective of media, games, and fiction, Wardrip-Fruin examines both the outside and the inside of digital media's machines."--BOOK JACKET.

Also available in print.

Mode of access: World Wide Web

Description based on PDF viewed 12/23/2015.

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