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Immersed in technology : art and virtual environments / edited by Mary Anne Moser with Douglas MacLeod for the Banff Centre for the Arts.

Contributor(s): Moser, Mary Anne [editor.] | MacLeod, Douglas [editor.] | IEEE Xplore (Online Service) [distributor.] | MIT Press [publisher.] | Banff Centre for the Arts.
Material type: materialTypeLabelBookSeries: Leonardo book series: Publisher: Cambridge, Massachusetts : MIT Press, c1996Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [1996]Description: 1 PDF (xxv, 339 pages) : illustrations.Content type: text Media type: electronic Carrier type: online resourceISBN: 9780262290913.Subject(s): Art and technology | Virtual realityGenre/Form: Electronic books.Additional physical formats: Print version: No titleDDC classification: 701/.05 Online resources: Abstract with links to resource Also available in print.Summary: The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen.The book opens with eleven essays that approach the social and cultural implications of cyberspace from the perspective of cultural studies, communications, art history, art criticism, English, and women's studies. These are followed by nine virtual environments (along with statements of what the artists are trying to accomplish in both theoretical and technical terms), created as part of the Art and Virtual Environments Project at the Banff Centre.
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Includes bibliographical references and index.

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The Banff Centre for the Arts has become synonymous for what's hot in the electronic arts, a place where professional artists come to produce new work and develop new skills. This book brings together critical essays along with artists' projects to explore the many issues raised by the creation of virtual environments and to provide a glimpse into worlds that have been much discussed but rarely seen.The book opens with eleven essays that approach the social and cultural implications of cyberspace from the perspective of cultural studies, communications, art history, art criticism, English, and women's studies. These are followed by nine virtual environments (along with statements of what the artists are trying to accomplish in both theoretical and technical terms), created as part of the Art and Virtual Environments Project at the Banff Centre.

Also available in print.

Mode of access: World Wide Web

Description based on PDF viewed 12/23/2015.

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