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Proceedings of the 2nd International and Interdisciplinary Conference on Image and Imagination [electronic resource] : IMG 2019 / edited by Enrico Cicalò.

Contributor(s): Cicalò, Enrico [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Advances in Intelligent Systems and Computing: 1140Publisher: Cham : Springer International Publishing : Imprint: Springer, 2020Edition: 1st ed. 2020.Description: XIV, 1146 p. 705 illus., 539 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783030410186.Subject(s): Computer vision | Educational technology | Engineering design | Computer Vision | Digital Education and Educational Technology | Engineering DesignAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.37 Online resources: Click here to access online In: Springer Nature eBookSummary: This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Image and Imagination (IMG 2019), held in Alghero, Italy, in July 2019. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.
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This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Image and Imagination (IMG 2019), held in Alghero, Italy, in July 2019. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.

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