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Interactive Mobile Communication Technologies and Learning [electronic resource] : Proceedings of the 11th IMCL Conference / edited by Michael E. Auer, Thrasyvoulos Tsiatsos.

Contributor(s): Auer, Michael E [editor.] | Tsiatsos, Thrasyvoulos [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Advances in Intelligent Systems and Computing: 725Publisher: Cham : Springer International Publishing : Imprint: Springer, 2018Edition: 1st ed. 2018.Description: XXIV, 980 p. 302 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319751757.Subject(s): Computational intelligence | Artificial intelligence | Telecommunication | Computational Intelligence | Artificial Intelligence | Communications Engineering, NetworksAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.3 Online resources: Click here to access online
Contents:
Towards The Use Of Cognitive Radio To Solve Cellular Network Challenges -- Designing An Augmented Reality Smartphone Application For The Enhancement Of Asthma Care Education -- The Impact of Background Music on an Active Video Game -- Teacher-oriented data services for Learning Analytics -- Improvement of Student Achievement via VR Technology -- Contextualisation of ELearning Systems in Higher Education Institutions -- An attempt for critical categorization of Android Applications available for the Greek Kindergarten.
In: Springer Nature eBookSummary: Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.
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Towards The Use Of Cognitive Radio To Solve Cellular Network Challenges -- Designing An Augmented Reality Smartphone Application For The Enhancement Of Asthma Care Education -- The Impact of Background Music on an Active Video Game -- Teacher-oriented data services for Learning Analytics -- Improvement of Student Achievement via VR Technology -- Contextualisation of ELearning Systems in Higher Education Institutions -- An attempt for critical categorization of Android Applications available for the Greek Kindergarten.

Interactive mobile technologies have now become the core of many—if not all—fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games—Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

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