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The mathematics of various entertaining subjects. Volume 2, Research in games, graphs, counting, and complexity / edited by Jennifer Beineke & Jason Rosenhouse ; with a foreword by Ron Graham.

Contributor(s): Beineke, Jennifer Elaine, 1969- [editor.] | Rosenhouse, Jason [editor].
Material type: materialTypeLabelBookPublisher: Princeton, New Jersey : New York, New York : Princeton University Press ; Published in association with the National Museum of Mathematics, [2017]Copyright date: �2017Description: 1 online resource (xviii, 390 pages) : illustrations (some color).Content type: text Media type: computer Carrier type: online resourceISBN: 9781400889136; 1400889138.Other title: Research in games, graphs, counting, and complexity.Subject(s): Mathematical recreations -- Research | Jeux math�ematiques -- Recherche | GAMES -- Reference | GAMES -- Travel Games | MATHEMATICS -- Recreations & GamesGenre/Form: Electronic books. | Electronic books.Additional physical formats: Print version:: Mathematics of various entertaining subjects.DDC classification: 793.74 Online resources: Click here to access online
Contents:
Puzzles and brainteasers. The cyclic prisoners / Peter Winkler ; Dragons and Kasha / Tanya Khovanova ; The history and future of logic puzzles / Jason Rosenhouse ; The tower of Hanoi for humans / Paul K. Stockmeyer ; Frenicle's 880 magic squares / John Conway, Simon Norton, and Alex Ryba -- Geometry and topology. A triangle has eight vertices but only one center / Richard K. Guy ; Enumeration of solutions to Gardner's paper cutting and folding problem / Jill Bigley Dunham and Gwyneth R. Whieldon ; The color cubes puzzle with two and three colors / Ethan Berkove, David Cervantes-Nava, Daniel Condon, Andrew Eickemeyer, Rachel Katz, and Michael J. Schulman ; Tangled tangles / Erik D. Demaine, Martin L. Demaine, Adam Hesterberg, Quanauan Liu, Ron Taylor, and Ryuhei Uehara -- Graph theory. Making walks count : from silent circles to Hamiltonian cycles / Max A. Alekseyev and G�erard P. Michon ; Duels, truels, gruels, and survival of the unfittest / Dominic Lanphier ; Trees, trees, so many trees / Allen J. Schwenk ; Crossing numbers of complete graphs / Noam D. Elkies -- Games of chance. Numerically balanced dice / Robert Bosch, Robert Fathauer, and Henry Segerman ; A TROUBLE-some simulation / Geoffrey D. Dietz ; A sequence game on a Roulette wheel / Robert W. Vallin -- Computational complexity. Multinational war is hard / Jonathan Ward ; Clickomania is hard, even with two colors and columns / Aviv Adler, Erik D. Demaine, Adam Hesterberg, Quanquan Liu, and MIkhail Rudoy ; Computational complexity of arranging music / Erik D. Demaine and William S. Moses.
Summary: The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. This book returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. It gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Chapters contain new results, and include short expositions on the topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory.
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Includes bibliographical references and index.

Part I. Puzzles and brainteasers. The cyclic prisoners / Peter Winkler ; Dragons and Kasha / Tanya Khovanova ; The history and future of logic puzzles / Jason Rosenhouse ; The tower of Hanoi for humans / Paul K. Stockmeyer ; Frenicle's 880 magic squares / John Conway, Simon Norton, and Alex Ryba -- Part II. Geometry and topology. A triangle has eight vertices but only one center / Richard K. Guy ; Enumeration of solutions to Gardner's paper cutting and folding problem / Jill Bigley Dunham and Gwyneth R. Whieldon ; The color cubes puzzle with two and three colors / Ethan Berkove, David Cervantes-Nava, Daniel Condon, Andrew Eickemeyer, Rachel Katz, and Michael J. Schulman ; Tangled tangles / Erik D. Demaine, Martin L. Demaine, Adam Hesterberg, Quanauan Liu, Ron Taylor, and Ryuhei Uehara -- Part III. Graph theory. Making walks count : from silent circles to Hamiltonian cycles / Max A. Alekseyev and G�erard P. Michon ; Duels, truels, gruels, and survival of the unfittest / Dominic Lanphier ; Trees, trees, so many trees / Allen J. Schwenk ; Crossing numbers of complete graphs / Noam D. Elkies -- Part IV. Games of chance. Numerically balanced dice / Robert Bosch, Robert Fathauer, and Henry Segerman ; A TROUBLE-some simulation / Geoffrey D. Dietz ; A sequence game on a Roulette wheel / Robert W. Vallin -- Part V. Computational complexity. Multinational war is hard / Jonathan Ward ; Clickomania is hard, even with two colors and columns / Aviv Adler, Erik D. Demaine, Adam Hesterberg, Quanquan Liu, and MIkhail Rudoy ; Computational complexity of arranging music / Erik D. Demaine and William S. Moses.

The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. This book returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. It gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Chapters contain new results, and include short expositions on the topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory.

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