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Interactive GPU-based Visualization of Large Dynamic Particle Data [electronic resource] / by Martin Falk, Sebastian Grottel, Michael Krone, Guido Reina.

By: Falk, Martin [author.].
Contributor(s): Grottel, Sebastian [author.] | Krone, Michael [author.] | Reina, Guido [author.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Synthesis Lectures on Visualization: Publisher: Cham : Springer International Publishing : Imprint: Springer, 2017Edition: 1st ed. 2017.Description: XII, 109 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031026041.Subject(s): Information visualization | Data structures (Computer science) | Information theory | Data mining | Data and Information Visualization | Data Structures and Information Theory | Data Mining and Knowledge DiscoveryAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 001.4226 Online resources: Click here to access online
Contents:
Acknowledgments -- Figure Credits -- Introduction -- History -- GPU-based Glyph Ray Casting -- Acceleration Strategies -- Data Structures -- Efficient Nearest Neighbor Search on the GPU -- Improved Visual Quality -- Application-driven Abstractions -- Summary and Outlook -- Bibliography -- Authors' Biographies.
In: Springer Nature eBookSummary: Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.
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Acknowledgments -- Figure Credits -- Introduction -- History -- GPU-based Glyph Ray Casting -- Acceleration Strategies -- Data Structures -- Efficient Nearest Neighbor Search on the GPU -- Improved Visual Quality -- Application-driven Abstractions -- Summary and Outlook -- Bibliography -- Authors' Biographies.

Prevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.

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