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Artificial Intelligence in Music, Sound, Art and Design [electronic resource] : 12th International Conference, EvoMUSART 2023, Held as Part of EvoStar 2023, Brno, Czech Republic, April 12-14, 2023, Proceedings / edited by Colin Johnson, Nereida Rodríguez-Fernández, Sérgio M. Rebelo.

Contributor(s): Johnson, Colin [editor.] | Rodríguez-Fernández, Nereida [editor.] | Rebelo, Sérgio M [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 13988Publisher: Cham : Springer Nature Switzerland : Imprint: Springer, 2023Edition: 1st ed. 2023.Description: XI, 430 p. 157 illus., 127 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031299568.Subject(s): Computer science | Machine learning | Education -- Data processing | Signal processing | Information storage and retrieval systems | Computer vision | Theory of Computation | Machine Learning | Computers and Education | Signal, Speech and Image Processing | Information Storage and Retrieval | Computer VisionAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.0151 Online resources: Click here to access online
Contents:
Long Talks -- LooperGP: A Loopable Sequence Model for Live Coding Performance using GuitarPro Tablature -- Chordal embeddings based on topology of the tonal space -- Music Generation with Multiple Ant Colonies Interacting on Multilayer Graphs -- Automatically Adding to Artistic Cultures -- Extending Generative Neo-Riemannian Theory for Event-based Soundtrack Production -- Is beauty in the age of the beholder -- Extending the Visual Arts experience: Sonifying Paintings with AI -- Application of Neural Architecture Search to Instrument Recognition in Polyphonic Audio -- AI-rmonies of the Spheres -- SUNMASK: Mask Enhanced Control in Step Unrolled Denoising Autoencoders -- SketchSynth: cross-modal control of sound synthesis -- Towards the Evolution of Prompts with MetaPrompter -- Is Writing Prompts Really Making Art -- Using GPT-3 to achieve semantically relevant data sonificiation for an art installation -- Using Autoencoders to Generate Skeleton-based Typography -- Visual Representationof the Internet Consumption in the European Union -- GTR-CTRL: Instrument and Genre Conditioning for Guitar-Focused Music Generation with Transformers -- Artistic Curve Steganography Carried by Musical Audio -- LyricJam Sonic: A Generative System for Real-Time Composition and Musical Improvisation -- Searching For Human Bias Against AI-Composed Music -- Short Talks -- Fabric Sketch Augmentation & Styling via Deep Learning & Image Synthesis -- Transposition of Simple Waveforms from Raw Audio with Deep Learning -- AI-aided Ceramic Sculptures: Bridging Deep Learning with Materiality -- OSC-Qasm: Interfacing Music Software with Quantum Computing -- EvoDesigner: Aiding the exploration of innovative graphic design solutions -- Improving Automatic Music Genre Classification Systems by Using Descriptive Statistical Features of Audio Signals -- Musical Genre Recognition based on Deep Descriptors of Harmony, Instrumentation, and Segments. .
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 12th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2023, held as part of Evo* 2023, in April 2023, co-located with the Evo* 2023 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 7 short papers presented in this book were carefully reviewed and selected from 55 submissions. They cover a wide range of topics and application areas of artificial intelligence, including generative approaches to music and visual art, deep learning, and architecture.
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Long Talks -- LooperGP: A Loopable Sequence Model for Live Coding Performance using GuitarPro Tablature -- Chordal embeddings based on topology of the tonal space -- Music Generation with Multiple Ant Colonies Interacting on Multilayer Graphs -- Automatically Adding to Artistic Cultures -- Extending Generative Neo-Riemannian Theory for Event-based Soundtrack Production -- Is beauty in the age of the beholder -- Extending the Visual Arts experience: Sonifying Paintings with AI -- Application of Neural Architecture Search to Instrument Recognition in Polyphonic Audio -- AI-rmonies of the Spheres -- SUNMASK: Mask Enhanced Control in Step Unrolled Denoising Autoencoders -- SketchSynth: cross-modal control of sound synthesis -- Towards the Evolution of Prompts with MetaPrompter -- Is Writing Prompts Really Making Art -- Using GPT-3 to achieve semantically relevant data sonificiation for an art installation -- Using Autoencoders to Generate Skeleton-based Typography -- Visual Representationof the Internet Consumption in the European Union -- GTR-CTRL: Instrument and Genre Conditioning for Guitar-Focused Music Generation with Transformers -- Artistic Curve Steganography Carried by Musical Audio -- LyricJam Sonic: A Generative System for Real-Time Composition and Musical Improvisation -- Searching For Human Bias Against AI-Composed Music -- Short Talks -- Fabric Sketch Augmentation & Styling via Deep Learning & Image Synthesis -- Transposition of Simple Waveforms from Raw Audio with Deep Learning -- AI-aided Ceramic Sculptures: Bridging Deep Learning with Materiality -- OSC-Qasm: Interfacing Music Software with Quantum Computing -- EvoDesigner: Aiding the exploration of innovative graphic design solutions -- Improving Automatic Music Genre Classification Systems by Using Descriptive Statistical Features of Audio Signals -- Musical Genre Recognition based on Deep Descriptors of Harmony, Instrumentation, and Segments. .

This book constitutes the refereed proceedings of the 12th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2023, held as part of Evo* 2023, in April 2023, co-located with the Evo* 2023 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 7 short papers presented in this book were carefully reviewed and selected from 55 submissions. They cover a wide range of topics and application areas of artificial intelligence, including generative approaches to music and visual art, deep learning, and architecture.

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