Persuasive Technology - Persuasive, Motivating, Empowering Videogames [electronic resource] : 9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings / edited by Anna Spagnolli, Luca Chittaro, Luciano Gamberini.
Contributor(s): Spagnolli, Anna [editor.] | Chittaro, Luca [editor.] | Gamberini, Luciano [editor.] | SpringerLink (Online service).
Material type: BookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 8462Publisher: Cham : Springer International Publishing : Imprint: Springer, 2014Edition: 1st ed. 2014.Description: XIV, 324 p. 80 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319071275.Subject(s): Computers and civilization | User interfaces (Computer systems) | Human-computer interaction | Medical informatics | Multimedia systems | Application software | Computers and Society | User Interfaces and Human Computer Interaction | Health Informatics | Multimedia Information Systems | Computer and Information Systems ApplicationsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 303.4834 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.No physical items for this record
This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.
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