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Learning Technology for Education Challenges [electronic resource] : 12th International Workshop, LTEC 2024, Kaohsiung, Taiwan, July 29 - August 1, 2024, Proceedings / edited by Lorna Uden, Dario Liberona.

Contributor(s): Uden, Lorna [editor.] | Liberona, Dario [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Communications in Computer and Information Science: 2082Publisher: Cham : Springer Nature Switzerland : Imprint: Springer, 2024Edition: 1st ed. 2024.Description: XII, 378 p. 92 illus., 46 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031616785.Subject(s): Education -- Data processing | Social sciences -- Data processing | Database management | Artificial intelligence | Computers and Education | Computer Application in Social and Behavioral Sciences | Database Management | Artificial IntelligenceAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 371.334 Online resources: Click here to access online
Contents:
-- SERIOUS GAMES AND VIRTUAL LEARNING ENVIRONMENTS. -- The Effects of Gamification on Learning Outcomes in a Web programming course. -- The Educational Usage of Virtual Reality Goggles. -- Creating the Course "Philosophy of Life" for Online Teaching. -- Bibliometric Analysis of Scientific Studies on the Use of Educational Digital Games in Mathematics Education. -- LEARNING PRACTICES AND METHODOLOGIES. -- Knowledge management model to support the virtual education. -- Sport action evaluation based on human pose estimation. -- Foreign Language Learners' Speaking, Listening Abilities. -- Investigating the Impact of Agile Scrum Processes on Student Engineers' 21st Century (4Cs) Skills. -- Exploring the Dynamics of Cultural Influence on Distance Learning Technology Acceptance: Evidence from the MENA Region. -- LEARNING TECHNOLOGIES. -- Shadow Puppet Chatbot: Preserving Cultural Tourism. -- Leveraging Existing Online Platforms to Build Self-Improving. -- A Middleware for Educational Ecosystems - Rights and Access-control Management by Design. -- Revolutionizing Technical Education in Ethiopia: A Case Study on TVTI's Open Source eLearning Initiative (Pending). -- LEARNING PROCESSES AND CULTURE. -- Mining of Self-Regulated Learning Process Model in Online. -- Compassion Fatigue among Pre-Service Teachers during Online. -- Students' Perception on The Perceived of Knowledge of The Cyber threats analysis. -- Remodeling Learning Culture in the Work place : Analysis of eight learning circles. -- E-LEARNING AND PERFORMANCE. -- Test of Competencies (TECO) in the bachelor's degree course in Occupational Therapy at the "Sapienza" University of Rome: cross sectional study internal consistency and discriminant validity. -- The Effect of Online Instructors' Immediacy and Presence. -- Teacher Fatigue, Social-Emotional Learning, Online Teaching. -- Neuroscience Education Approach Through Online Learning. -- Empowering Future Leaders: A Dynamic Task-Based E-Learning.
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 12th International Conference on Learning Technology for Education Challenges, LTEC 2024, held in Kaohsiung, Taiwan, during July 29-August 1, 2024. The 26 full papers included in this book were carefully reviewed and selected from 51 submissions. They were organized in topical sections as follows: serious games and virtual learning environments; learning practices and methodologies; learning technologies; learning processes and culture; e-learning and performance, and artificial intelligence and learning.
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-- SERIOUS GAMES AND VIRTUAL LEARNING ENVIRONMENTS. -- The Effects of Gamification on Learning Outcomes in a Web programming course. -- The Educational Usage of Virtual Reality Goggles. -- Creating the Course "Philosophy of Life" for Online Teaching. -- Bibliometric Analysis of Scientific Studies on the Use of Educational Digital Games in Mathematics Education. -- LEARNING PRACTICES AND METHODOLOGIES. -- Knowledge management model to support the virtual education. -- Sport action evaluation based on human pose estimation. -- Foreign Language Learners' Speaking, Listening Abilities. -- Investigating the Impact of Agile Scrum Processes on Student Engineers' 21st Century (4Cs) Skills. -- Exploring the Dynamics of Cultural Influence on Distance Learning Technology Acceptance: Evidence from the MENA Region. -- LEARNING TECHNOLOGIES. -- Shadow Puppet Chatbot: Preserving Cultural Tourism. -- Leveraging Existing Online Platforms to Build Self-Improving. -- A Middleware for Educational Ecosystems - Rights and Access-control Management by Design. -- Revolutionizing Technical Education in Ethiopia: A Case Study on TVTI's Open Source eLearning Initiative (Pending). -- LEARNING PROCESSES AND CULTURE. -- Mining of Self-Regulated Learning Process Model in Online. -- Compassion Fatigue among Pre-Service Teachers during Online. -- Students' Perception on The Perceived of Knowledge of The Cyber threats analysis. -- Remodeling Learning Culture in the Work place : Analysis of eight learning circles. -- E-LEARNING AND PERFORMANCE. -- Test of Competencies (TECO) in the bachelor's degree course in Occupational Therapy at the "Sapienza" University of Rome: cross sectional study internal consistency and discriminant validity. -- The Effect of Online Instructors' Immediacy and Presence. -- Teacher Fatigue, Social-Emotional Learning, Online Teaching. -- Neuroscience Education Approach Through Online Learning. -- Empowering Future Leaders: A Dynamic Task-Based E-Learning.

This book constitutes the refereed proceedings of the 12th International Conference on Learning Technology for Education Challenges, LTEC 2024, held in Kaohsiung, Taiwan, during July 29-August 1, 2024. The 26 full papers included in this book were carefully reviewed and selected from 51 submissions. They were organized in topical sections as follows: serious games and virtual learning environments; learning practices and methodologies; learning technologies; learning processes and culture; e-learning and performance, and artificial intelligence and learning.

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