Digital Human Modeling [electronic resource] : Trends in Human Algorithms / edited by Yang Cai.
Contributor(s): Cai, Yang [editor.] | SpringerLink (Online service).
Material type: BookSeries: Lecture Notes in Artificial Intelligence: 4650Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2008Edition: 1st ed. 2008.Description: IX, 207 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540894308.Subject(s): Artificial intelligence | Computer simulation | User interfaces (Computer systems) | Human-computer interaction | Bioinformatics | Computer networks | Computers and civilization | Artificial Intelligence | Computer Modelling | User Interfaces and Human Computer Interaction | Computational and Systems Biology | Computer Communication Networks | Computers and SocietyAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.3 Online resources: Click here to access onlineHuman Dynamics -- Implantable Computing -- Brainwave-Based Imagery Analysis -- Visual Digest Networks -- Virtual Humans -- Biomedical Modeling in Tele-Immersion -- Virtual Fit Study of Pediatric Heart Assist System -- Virtual Clinical Therapy -- Virtual Human Problem-Solving Environments -- Biomechanical Modeling from In-Vivo Data -- Human Forms -- Natural Form Modeling -- Augmented Privacy with Virtual Humans -- 3D Facial Recognition with Soft Computing -- Digital Human Modeling.
The emerging information technologies have given rise to new human patterns in terms of both physiological and psychological interactions. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. They are becoming increasingly comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under human skin. This book aims to reflect the state-of-the-art of Digital Human Modeling, specifically emergent Human Algorithms. It constitutes a survey of innovative ideas aimed at a wide range of readers, including college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans and Human Forms.
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