Normal view MARC view ISBD view

Games and Learning Alliance [electronic resource] : Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers / edited by Alessandro De Gloria.

Contributor(s): De Gloria, Alessandro [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 9221Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Edition: 1st ed. 2015.Description: XII, 185 p. 44 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319229607.Subject(s): Microcomputers | Education -- Data processing | Artificial intelligence | Application software | User interfaces (Computer systems) | Human-computer interaction | Computers and civilization | Personal Computing | Computers and Education | Artificial Intelligence | Computer and Information Systems Applications | User Interfaces and Human Computer Interaction | Computers and SocietyAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.16 Online resources: Click here to access online
Contents:
Beyond serious games -- Investigating the deployment of serious games in formal education -- Understanding the role of the teacher in using a serious game -- Identifying pedagogical uses of serious games -- Multiplayer serious games and user experience -- A brief practical game development approach -- Gamification in a smart city context -- A conceptual model towards in the scaffolding of learning experience.
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.
    average rating: 0.0 (0 votes)
No physical items for this record

Beyond serious games -- Investigating the deployment of serious games in formal education -- Understanding the role of the teacher in using a serious game -- Identifying pedagogical uses of serious games -- Multiplayer serious games and user experience -- A brief practical game development approach -- Gamification in a smart city context -- A conceptual model towards in the scaffolding of learning experience.

This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.

There are no comments for this item.

Log in to your account to post a comment.