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Advances in Computer Games [electronic resource] : 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers / edited by Aske Plaat, Jaap van den Herik, Walter Kosters.

Contributor(s): Plaat, Aske [editor.] | van den Herik, Jaap [editor.] | Kosters, Walter [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Theoretical Computer Science and General Issues: 9525Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Edition: 1st ed. 2015.Description: XX, 261 p. 128 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319279923.Subject(s): Algorithms | Artificial intelligence | Computer science | Computer science -- Mathematics | Discrete mathematics | Software engineering | Algorithms | Artificial Intelligence | Theory of Computation | Discrete Mathematics in Computer Science | Software EngineeringAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 518.1 Online resources: Click here to access online
Contents:
Monte-Carlo Tree Search and its enhancements -- Theoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning.
In: Springer Nature eBookSummary: This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
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Monte-Carlo Tree Search and its enhancements -- Theoretical aspects and complexity.-Analysis of game characteristics -- Search algorithms -- Machine learning.

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.

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