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Logic and Games on Automatic Structures [electronic resource] : Playing with Quantifiers and Decompositions / by Lukasz Kaiser.

By: Kaiser, Lukasz [author.].
Contributor(s): SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Artificial Intelligence: 6810Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011.Description: XII, 118 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642228070.Subject(s): Artificial intelligence | Machine theory | Computer science -- Mathematics | Mathematical logic | Artificial Intelligence | Formal Languages and Automata Theory | Symbolic and Algebraic Manipulation | Mathematical Logic and FoundationsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.3 Online resources: Click here to access online
Contents:
1 Logics, Structures and Presentations -- 2 Game Quantifiers on Automatic Presentations -- 3 Games for Model Checking on Automatic Structures -- 4 Memory Structures for Infinitary Games -- 5 Counting Quantifiers on Automatic Structures -- 6 Cardinality Quantifiers in MSO on Linear Orders -- 7 Cardinality Quantifiers in MSO on Trees -- 8 Outlook.
In: Springer Nature eBookSummary: The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.
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1 Logics, Structures and Presentations -- 2 Game Quantifiers on Automatic Presentations -- 3 Games for Model Checking on Automatic Structures -- 4 Memory Structures for Infinitary Games -- 5 Counting Quantifiers on Automatic Structures -- 6 Cardinality Quantifiers in MSO on Linear Orders -- 7 Cardinality Quantifiers in MSO on Trees -- 8 Outlook.

The evaluation of a logical formula can be viewed as a game played by two opponents, one trying to show that the formula is true and the other trying to prove it is false. This correspondence has been known for a very long time and has inspired numerous research directions. In this book, the author extends this connection between logic and games to the class of automatic structures, where relations are recognized by synchronous finite automata. In model-checking games for automatic structures, two coalitions play against each other with a particular kind of hierarchical imperfect information. The investigation of such games leads to the introduction of a game quantifier on automatic structures, which connects alternating automata with the classical model-theoretic notion of a game quantifier. This study is then extended, determining the memory needed for strategies in infinitary games on the one hand, and characterizing regularity-preserving Lindström quantifiers on the other. Counting quantifiers are investigated in depth: it is shown that all countable omega-automatic structures are in fact finite-word automatic and that the infinity and uncountability set quantifiers are definable in MSO over countable linear orders and over labeled binary trees. This book is based on the PhD thesis of Lukasz Kaiser, which was awarded with the E.W. Beth award for outstanding dissertations in the fields of logic, language, and information in 2009. The work constitutes an innovative study in the area of algorithmic model theory, demonstrating the deep interplay between logic and computability in automatic structures. It displays very high technical and presentational quality and originality, advances significantly the field of algorithmic model theory and raises interesting new questions, thus emerging as a fruitful and inspiring source for future research.

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