Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures [electronic resource] : 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers / edited by Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann.
Contributor(s): Lukosch, Heide Karen [editor.] | Bekebrede, Geertje [editor.] | Kortmann, Rens [editor.] | SpringerLink (Online service).
Material type: BookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 10825Publisher: Cham : Springer International Publishing : Imprint: Springer, 2018Edition: 1st ed. 2018.Description: X, 201 p. 51 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319919027.Subject(s): Computer networks | Education -- Data processing | Social sciences -- Data processing | Artificial intelligence | Computer graphics | Computer Communication Networks | Computers and Education | Computer Application in Social and Behavioral Sciences | Artificial Intelligence | Computer GraphicsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.6 Online resources: Click here to access onlineDesign and Development -- Planning and Policy -- Games and Simulations -- Games as research instrument -- Learning.
This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more. .
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