Emotional Engineering Volume 4 [electronic resource] /
edited by Shuichi Fukuda.
- VIII, 240 p. 125 illus., 85 illus. in color. online resource.
Chapter 1 Shuichi Fukuda, "Emotion and Smart Engineering" -- Chapter 2 Shuichi Fukuda, "Emotion and Economy: From Product to Process" -- Chapter 3 Shuichi Fukuda. "Smart Modularization" -- Chapter 4 Joze Duhovnik, "Exploitation of Users' Shape and Color Perception Differences Using Kansei Approach" -- Chapter 5 Anton Nijholt, "Humor Exploitation in Smart Environments" -- Chapter 6 Kazuko Shinohara, "Synthetic Sound Symbolism" -- Chapter 7 Yasushi Ikei, "A Multisensory Display for Bodily Ultra Reality" -- Chapter 8 Sho Sakurai, "Affecting Emotion and Decision via Change in Self-Perception" -- Chapter 9 Hideyoshi Yanagisawa, "Effect of Prior Expectation on Perceptual Experience" -- Chapter 10 Stefania Sansoni, "Disability and Identity in Users: the Visual Role of Prosthetic Devices" -- Chapter 11 Masashi Okubo, "Engineering for Human Pleasure" -- Chapter 12 Masato Hirahatake, "The Structure of "Ma"".
This book describes the important role of emotion in a hyper-connected society and how product development and manufacture change. It explores how our work and lifestyle may be affected by forthcoming technologies and presents key research on multisensory informatics, one of the most important tools for making the most of emotion. This fourth volume of the Emotional Engineering Series focuses on the human issues relating to Cyber Physical Systems, or Industrie 4.0, and discusses the important role emotion plays in these smart environments. Introducing related works in the field of multisensory research, which provide the basic tools for becoming context- and situation aware in this imminent revolutionary society, it discusses not only the changes in production and product development this new revolution will bring about, but also highlights how emotion plays a crucial role in making us happy in such a connected society and in bringing about harmonization between human and human, between human and machine and, last but not least, in maintaining a good work-life balance.
9783319294339
10.1007/978-3-319-29433-9 doi
Engineering. Medical research. User interfaces (Computer systems). Engineering design. Biomedical engineering. Economic policy. Quality of life. Engineering. Engineering Design. R & D/Technology Policy. User Interfaces and Human Computer Interaction. Quality of Life Research. Biomedical Engineering.