Amresh, Ashish,

Unreal game development / by Ashish Amresh and Alex Okita. - First edition. - 1 online resource (500 pages)

chapter Part I: Design -- chapter Part II: Art The Tool Box of the Unreal Artist: More Than Spanners and Wrenches -- chapter Part III: Programming.

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.

9780429187254


Computer games--Programming.
UnrealScript (Computer program language)
GAMES--Board.

QA76.76.C672

794.8/1526