H�o�ok, Kristina,

Designing with the body : somaesthetic interaction design / Kristina H�o�ok. - 1 PDF (272 pages). - Design thinking, design theory . - Design thinking, design theory. .

Why we need soma design -- Why. Theoretical backdrop : the primacy of movement and somaesthetics -- What. Showing, not telling : six first-person design encounters -- Soma Mat, Breathing Light, and Sarka : an autobiographical design account -- Soma design theory -- How. Training somaesthetic skills -- Soma design methods -- Politics of the body -- A soma design manifesto.

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Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle.With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Hook points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Hook proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Hook calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Hook outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design "encounters" and an account of her own design process. She concludes with "A Soma Design Manifesto," which challenges interaction designers to "restart" their field--to focus on bodies and perception rather than reasoning and intellect.




Mode of access: World Wide Web

9780262348324


Multimodal user interfaces (Computer systems)
Human-machine systems.
Somesthesia.
Mind and body.
Human-machine systems.
Mind and body.
Multimodal user interfaces (Computer systems)
Somesthesia.


Electronic books.

QA76.9.U83 / H64 2018eb

005.4/37