Innovative Technologies and Learning 4th International Conference, ICITL 2021, Virtual Event, November 29 - December 1, 2021, Proceedings / [electronic resource] :
edited by Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha.
- 1st ed. 2021.
- XVI, 602 p. 187 illus., 166 illus. in color. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 13117 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 13117 .
Artificial Intelligence in Education -- sign Framework and Model for Innovative learning -- Education Practice Issues and Trends -- Educational Gamification and Game-based Learning.-nnovative Technologies and Pedagogies Enhanced Learning -- Multimedia Technology Enhanced Learning -- Online Course and Web-Based Environment; and Science -- Technology, Engineering, Arts and Design, and Mathematics.
This book constitutes the refereed proceedings of the 4th International Conference on Innovative Technologies and Learning, ICITL 2021, held in November/December 2021. Due to COVID-19 pandemic the conference was held virtually. The 59 full papers presented together with 2 short papers were carefully reviewed and selected from 110 submissions. The papers are organized in the following topical sections: Artificial Intelligence in Education; Augmented, Virtual and Mixed Reality in Education; Computational Thinking in Education; Design Framework and Model for Innovative learning; Education Practice Issues and Trends; Educational Gamification and Game-based Learning; Innovative Technologies and Pedagogies Enhanced Learning; Multimedia Technology Enhanced Learning; Online Course and Web-Based Environment; and Science, Technology, Engineering, Arts and Design, and Mathematics.
9783030915407
10.1007/978-3-030-91540-7 doi
Education--Data processing. Application software. Social sciences--Data processing. Artificial intelligence. Computer engineering. Computer networks . Computers and Education. Computer and Information Systems Applications. Computer Application in Social and Behavioral Sciences. Artificial Intelligence. Computer Engineering and Networks.