Motion in Games First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers / [electronic resource] :
edited by Arjan Egges, Arno Kamphuis, Mark Overmars.
- 1st ed. 2008.
- IX, 257 p. online resource.
- Image Processing, Computer Vision, Pattern Recognition, and Graphics, 5277 3004-9954 ; .
- Image Processing, Computer Vision, Pattern Recognition, and Graphics, 5277 .
Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games - Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
9783540892205
10.1007/978-3-540-89220-5 doi
Computer graphics. Computer engineering. Computer networks . User interfaces (Computer systems). Human-computer interaction. Image processing--Digital techniques. Computer vision. Application software. Multimedia systems. Computer Graphics. Computer Engineering and Networks. User Interfaces and Human Computer Interaction. Computer Imaging, Vision, Pattern Recognition and Graphics. Computer and Information Systems Applications. Multimedia Information Systems.