Advances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers / [electronic resource] :
edited by H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H.H.L.M. Donkers.
- 1st ed. 2006.
- XIV, 273 p. online resource.
- Theoretical Computer Science and General Issues, 4250 2512-2029 ; .
- Theoretical Computer Science and General Issues, 4250 .
Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player - Position Play.
9783540488897
10.1007/11922155 doi
Computer science. Computer science--Mathematics. Discrete mathematics. Numerical analysis. Mathematical statistics. Artificial intelligence. Algorithms. Computer Science. Discrete Mathematics in Computer Science. Numerical Analysis. Probability and Statistics in Computer Science. Artificial Intelligence. Algorithms.