Transactions on Edutainment XII [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang. - 1st ed. 2016. - X, 209 p. 120 illus. online resource. - Transactions on Edutainment, 9292 1867-7754 ; . - Transactions on Edutainment, 9292 .

Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation.

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. .

9783662505441

10.1007/978-3-662-50544-1 doi


Education--Data processing.
User interfaces (Computer systems).
Human-computer interaction.
Computer vision.
Pattern recognition systems.
Data mining.
Algorithms.
Computers and Education.
User Interfaces and Human Computer Interaction.
Computer Vision.
Automated Pattern Recognition.
Data Mining and Knowledge Discovery.
Algorithms.

LB1028.43-1028.75

371.334