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Games and Learning Alliance [electronic resource] : 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers / edited by Alessandro de Gloria, Remco Veltkamp.

Contributor(s): de Gloria, Alessandro [editor.] | Veltkamp, Remco [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 9599Publisher: Cham : Springer International Publishing : Imprint: Springer, 2016Edition: 1st ed. 2016.Description: XVI, 575 p. 181 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319402161.Subject(s): Microcomputers | Education -- Data processing | User interfaces (Computer systems) | Human-computer interaction | Computer vision | Artificial intelligence | Software engineering | Personal Computing | Computers and Education | User Interfaces and Human Computer Interaction | Computer Vision | Artificial Intelligence | Software EngineeringAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.16 Online resources: Click here to access online
Contents:
Games for health -- Games for mobility -- Pervasive gaming -- Urban mobility. .
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility. .
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Games for health -- Games for mobility -- Pervasive gaming -- Urban mobility. .

This book constitutes the refereed proceedings of the 4th International Conference on Games and Learning Alliance, GALA 2015, held in Rome, Italy, in December 2015. The 33 revised full papers and 15 short papers presented were carefully reviewed and selected from 102 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped around the following topics: games for health, games for mobility, pervasive gaming and urban mobility. .

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