Transactions on Edutainment XVI [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang.
Contributor(s): Pan, Zhigeng [editor.] | Cheok, Adrian David [editor.] | Müller, Wolfgang [editor.] | Zhang, Mingmin [editor.] | SpringerLink (Online service).
Material type: BookSeries: Transactions on Edutainment: 11782Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2020Edition: 1st ed. 2020.Description: XIII, 288 p. 164 illus., 142 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783662615102.Subject(s): Computer vision | Computer engineering | Computer networks | Database management | Social sciences -- Data processing | Machine learning | Pattern recognition systems | Computer Vision | Computer Engineering and Networks | Database Management System | Computer Application in Social and Behavioral Sciences | Machine Learning | Automated Pattern RecognitionAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.37 Online resources: Click here to access onlineThe Effects of the Edutainment Strategies on Student Motivation and Engagement in the College EFL Classes -- Correlation Analysis between Emotional Engagement and Achievement of Online Learning in University Students: An Empirical Study based on the Dataset in an Elective Course -- Interactive Virtual Bracket Positioning Method in Orthodontics -- Research and Implementation of Virtual Pottery -- An annotation method for artwork attributes based on visual perception -- DPNet: A Dual Path Network for Road Scene Semantic Segmentation -- Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network -- Statistical Analysis of Principal Dimensions of Dry Bulk Carriers Navigating on Yangtze River Based on Big Data -- Deep Residual SENet for Foliage Recognition -- Application Of Density Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi Passengers -- A Virtual Marine Ranch for Underwater Tourism -- A Virtual Reality Training System for Flood Security -- Life science immersive system based on virtual reality -- Augmented Reality Animation for Pancreatic Surgery -- Human Skeleton Control with the Face Expression Changed Synchronously -- Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment Using CNN and channel attention mechanism to identify driver's distracted behavior -- A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device -- The Research and Design of 3D Visualization Route Display System Based on osgEarth -- Forensic Analysis of Play Station 4 -- Interactive Experience and Communication of Public Service Advertisements based on User's Subconscious Behaviors -- National Culture - the Soul of Chinese Animation -- Fruit Shape 3D Printing Based on Wavelet Interpolation Modeling -- Research on Digital Forensic Investigation of Xbox One -- Online Learning Engagement Assessment Based on Multimodal Behavioral Data -- Distributed Cache and Recovery Method for Strong Real-time Applications -- Cross Cultural Hierarchy Phenomenon: A new Communication Mechanism to Disseminate Chinese Culture Overseas based on Social Media.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. .
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