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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications [electronic resource] : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings / edited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Mueller.

Contributor(s): Chang, Maiga [editor.] | Hwang, Wu-Yuin [editor.] | Chen, Ming-Puu [editor.] | Mueller, Wolfgang [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 6872Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011.Description: XXIV, 560 p. 256 illus., 197 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642234569.Subject(s): Education -- Data processing | User interfaces (Computer systems) | Human-computer interaction | Application software | Multimedia systems | Computer graphics | Interactive multimedia | Computers and Education | User Interfaces and Human Computer Interaction | Computer and Information Systems Applications | Multimedia Information Systems | Computer Graphics | Media DesignAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 371.334 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.
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This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.

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