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Serious Games [electronic resource] : Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings / edited by Bobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh.

Contributor(s): Fletcher, Bobbie [editor.] | Ma, Minhua [editor.] | Göbel, Stefan [editor.] | Baalsrud Hauge, Jannicke [editor.] | Marsh, Tim [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 12945Publisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021.Description: X, 291 p. 105 illus., 92 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783030882723.Subject(s): User interfaces (Computer systems) | Human-computer interaction | Artificial intelligence | Image processing -- Digital techniques | Computer vision | Computer engineering | Computer networks  | Social sciences -- Data processing | Education -- Data processing | User Interfaces and Human Computer Interaction | Artificial Intelligence | Computer Imaging, Vision, Pattern Recognition and Graphics | Computer Engineering and Networks | Computer Application in Social and Behavioral Sciences | Computers and EducationAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access online
Contents:
Games Design and Study -- Games Narratives -- Games in Health -- Competitive Gaming and Exercise -- Games in Education.
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapters 1 and 19 are available for open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
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Games Design and Study -- Games Narratives -- Games in Health -- Competitive Gaming and Exercise -- Games in Education.

This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapters 1 and 19 are available for open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

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