Algorithmic Game Theory [electronic resource] : 10th International Symposium, SAGT 2017, L'Aquila, Italy, September 12-14, 2017, Proceedings / edited by Vittorio Bilò, Michele Flammini.
Contributor(s): Bilò, Vittorio [editor.] | Flammini, Michele [editor.] | SpringerLink (Online service).
Material type: BookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 10504Publisher: Cham : Springer International Publishing : Imprint: Springer, 2017Edition: 1st ed. 2017.Description: XIX, 346 p. 27 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319667003.Subject(s): Computer simulation | Electronic commerce | Computer science | Computers and civilization | Numerical analysis | Computer science -- Mathematics | Mathematical statistics | Computer Modelling | e-Commerce and e-Business | Models of Computation | Computers and Society | Numerical Analysis | Probability and Statistics in Computer ScienceAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 003.3 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 10th International Symposium on Algorithmic Game Theory, SAGT 2017, held in L'Aquila, Italy, in September 2017. The 30 full papers presented were carefully reviewed and selected from 66 submissions. The papers cover various important aspects of algorithmic game theory such as auctions, computational aspects of games, congestion games, network and opinion formation games, mechanism design, incentives and regret minimization, and resource allocation.No physical items for this record
This book constitutes the refereed proceedings of the 10th International Symposium on Algorithmic Game Theory, SAGT 2017, held in L'Aquila, Italy, in September 2017. The 30 full papers presented were carefully reviewed and selected from 66 submissions. The papers cover various important aspects of algorithmic game theory such as auctions, computational aspects of games, congestion games, network and opinion formation games, mechanism design, incentives and regret minimization, and resource allocation.
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