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Perception and Interactive Technologies [electronic resource] : International Tutorial and Research Workshop, Kloster Irsee, PIT 2006, Germany, June 19-21, 2006 / edited by Elisabeth André, Laila Dybkjær, Wolfgang Minker, Heiko Neumann, Michael Weber.

Contributor(s): André, Elisabeth [editor.] | Dybkjær, Laila [editor.] | Minker, Wolfgang [editor.] | Neumann, Heiko [editor.] | Weber, Michael [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Artificial Intelligence: 4021Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2006Edition: 1st ed. 2006.Description: XII, 220 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540347446.Subject(s): Artificial intelligence | Computer vision | User interfaces (Computer systems) | Human-computer interaction | Artificial Intelligence | Computer Vision | User Interfaces and Human Computer InteractionAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.3 Online resources: Click here to access online
Contents:
Head Pose and Eye Gaze Tracking -- Guiding Eye Movements for Better Communication and Augmented Vision -- Detection of Head Pose and Gaze Direction for Human-Computer Interaction -- Modelling and Simulation of Perception -- Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems -- Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth -- Integrating Information from Multiple Channels -- AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect -- Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation -- Visual and Auditory Displays Driven by Perceptive Principles -- Visual Attention in Auditory Display -- A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values -- Spoken Dialogue Systems -- Combining Speech User Interfaces of Different Applications -- Learning and Forgetting of Speech Commands in Automotive Environments -- Help Strategies for Speech Dialogue Systems in Automotive Environments -- Multimodal and Situated Dialogue Systems -- Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue -- Speech and 2D Deictic Gesture Reference to Virtual Scenes -- Combining Modality Theory and Context Models -- Integration of Perceptive Technologies and Animation -- Visual Interaction in Natural Human-Machine Dialogue -- Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent -- Poster Session -- Perception of Dynamic Facial Expressions of Emotion -- Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences -- The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels -- Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait -- System Demonstrations -- Talking with Higgins: Research Challenges in a Spoken Dialogue System -- Location-Based Interaction with Children for Edutainment -- An Immersive Game - Augsburg Cityrun -- Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display -- A Single-Camera Remote Eye Tracker -- Miniature 3D TOF Camera for Real-Time Imaging.
In: Springer Nature eBook
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Head Pose and Eye Gaze Tracking -- Guiding Eye Movements for Better Communication and Augmented Vision -- Detection of Head Pose and Gaze Direction for Human-Computer Interaction -- Modelling and Simulation of Perception -- Modelling and Simulation of Spontaneous Perception Switching with Ambiguous Visual Stimuli in Augmented Vision Systems -- Neural Network Architecture for Modeling the Joint Visual Perception of Orientation, Motion, and Depth -- Integrating Information from Multiple Channels -- AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect -- Emotion Recognition Using Physiological and Speech Signal in Short-Term Observation -- Visual and Auditory Displays Driven by Perceptive Principles -- Visual Attention in Auditory Display -- A Perceptually Optimized Scheme for Visualizing Gene Expression Ratios with Confidence Values -- Spoken Dialogue Systems -- Combining Speech User Interfaces of Different Applications -- Learning and Forgetting of Speech Commands in Automotive Environments -- Help Strategies for Speech Dialogue Systems in Automotive Environments -- Multimodal and Situated Dialogue Systems -- Information Fusion for Visual Reference Resolution in Dynamic Situated Dialogue -- Speech and 2D Deictic Gesture Reference to Virtual Scenes -- Combining Modality Theory and Context Models -- Integration of Perceptive Technologies and Animation -- Visual Interaction in Natural Human-Machine Dialogue -- Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent -- Poster Session -- Perception of Dynamic Facial Expressions of Emotion -- Multi-level Face Tracking for Estimating Human Head Orientation in Video Sequences -- The Effect of Prosodic Features on the Interpretation of Synthesised Backchannels -- Unsupervised Learning of Spatio-temporal Primitives of Emotional Gait -- System Demonstrations -- Talking with Higgins: Research Challenges in a Spoken Dialogue System -- Location-Based Interaction with Children for Edutainment -- An Immersive Game - Augsburg Cityrun -- Gaze-Contingent Spatio-temporal Filtering in a Head-Mounted Display -- A Single-Camera Remote Eye Tracker -- Miniature 3D TOF Camera for Real-Time Imaging.

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