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Internet and Network Economics [electronic resource] : Third International Workshop,WINE 2007, San Diego, CA, USA, December 12-14, 2007, Proceedings / edited by Xiaotie Deng, Fan Chung Graham.

Contributor(s): Deng, Xiaotie [editor.] | Graham, Fan Chung [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 4858Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007Edition: 1st ed. 2007.Description: XVI, 600 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540771050.Subject(s): Computer networks  | Computer science | Application software | Computers and civilization | Information technology -- Management | Electronic commerce | Computer Communication Networks | Computer Science | Computer and Information Systems Applications | Computers and Society | Computer Application in Administrative Data Processing | e-Commerce and e-BusinessAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.6 Online resources: Click here to access online
Contents:
WINE 2007 -- Getting to Economic Equilibrium: A Problem and Its History -- My Favorite Simplicial Complex and Some of Its Applications -- Markets and the Primal-Dual Paradigm -- The Computation of Equilibria -- A Note on Equilibrium Pricing as Convex Optimization -- New Algorithms for Approximate Nash Equilibria in Bimatrix Games -- A Unified Approach to Congestion Games and Two-Sided Markets -- An Optimization Approach for Approximate Nash Equilibria -- Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games -- Bluffing and Strategic Reticence in Prediction Markets -- Pari-Mutuel Markets: Mechanisms and Performance -- Information Sharing Communities -- Competitive Safety Strategies in Position Auctions -- Maintaining Equilibria During Exploration in Sponsored Search Auctions -- Stochastic Models for Budget Optimization in Search-Based Advertising -- Auctions with Revenue Guarantees for Sponsored Search -- Equilibrium Analysis of Dynamic Bidding in Sponsored Search Auctions -- Cooperative or Vindictive: Bidding Strategies in Sponsored Search Auction -- Cost-Balancing Tolls for Atomic Network Congestion Games -- Network Formation: Bilateral Contracting and Myopic Dynamics -- Who Should Pay for Forwarding Packets? -- On the Performance of Congestion Games for Optimum Satisfiability Problems -- Incentive-Compatible Interdomain Routing with Linear Utilities -- Mechanism Design I -- False-Name-Proof Mechanisms for Hiring a Team -- Mechanism Design on Trust Networks -- Stochastic Mechanism Design -- A Note on Maximizing the Spread of Influence in Social Networks -- A Network Creation Game with Nonuniform Interests -- A Theory of Loss-Leaders: Making Money by Pricing Below Cost -- PageRank as a Weak Tournament Solution -- Competitive Influence Maximization in Social Networks -- Advertisement Pricing I -- Sponsored Search with Contexts -- Capacity Constraints and the Inevitability of Mediators in Adword Auctions -- Cost of Conciseness in Sponsored Search Auctions -- Adwords Auctions with Decreasing Valuation Bids -- An Adaptive Sponsored Search Mechanism ?-Gain Truthful in Valuation, Time, and Budget -- Extending Polynomial Time Computability to Markets with Demand Correspondences -- Market Equilibrium Using Auctions for a Class of Gross-Substitute Utilities -- Continuity Properties of Equilibrium Prices and Allocations in Linear Fisher Markets -- Computing Market Equilibrium: Beyond Weak Gross Substitutes -- On Competitiveness in Uniform Utility Allocation Markets -- Total Latency in Singleton Congestion Games -- The Importance of Network Topology in Local Contribution Games -- Secure Relative Performance Scheme -- Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem -- The Wi-Fi Roaming Game -- On the Complexity of Pure Nash Equilibria in Player-Specific Network Congestion Games -- The Stable Roommates Problem with Globally-Ranked Pairs -- A PSPACE-complete Sperner Triangle Game -- Group Dominant Strategies -- Weighted Boolean Formula Games -- Core Stability of Vertex Cover Games -- Mechanism Design II -- Maximizing Revenue in Sequential Auctions -- Approximate Mechanisms for the Graphical TSP and Other Graph Traversal Problems -- To Be or Not to Be (Served) -- Advertisement Pricing II -- Ad Auction Design and User Experience -- Personalized Ad Delivery When Ads Fatigue: An Approximation Algorithm -- Empirical Price Modeling for Sponsored Search -- Pay-per-action Model for Online Advertising -- Public Advertisement Broker Markets -- Mechanism Design III -- K-NCC: Stability Against Group Deviations in Non-cooperative Computation -- Monotone Properties ofRandomized Symmetric Incentive Compatible Auctions -- Computing Optimal Bundles for Sponsored Search -- On the Price of Truthfulness in Path Auctions -- Characterizing Truthful Market Design.
In: Springer Nature eBook
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WINE 2007 -- Getting to Economic Equilibrium: A Problem and Its History -- My Favorite Simplicial Complex and Some of Its Applications -- Markets and the Primal-Dual Paradigm -- The Computation of Equilibria -- A Note on Equilibrium Pricing as Convex Optimization -- New Algorithms for Approximate Nash Equilibria in Bimatrix Games -- A Unified Approach to Congestion Games and Two-Sided Markets -- An Optimization Approach for Approximate Nash Equilibria -- Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games -- Bluffing and Strategic Reticence in Prediction Markets -- Pari-Mutuel Markets: Mechanisms and Performance -- Information Sharing Communities -- Competitive Safety Strategies in Position Auctions -- Maintaining Equilibria During Exploration in Sponsored Search Auctions -- Stochastic Models for Budget Optimization in Search-Based Advertising -- Auctions with Revenue Guarantees for Sponsored Search -- Equilibrium Analysis of Dynamic Bidding in Sponsored Search Auctions -- Cooperative or Vindictive: Bidding Strategies in Sponsored Search Auction -- Cost-Balancing Tolls for Atomic Network Congestion Games -- Network Formation: Bilateral Contracting and Myopic Dynamics -- Who Should Pay for Forwarding Packets? -- On the Performance of Congestion Games for Optimum Satisfiability Problems -- Incentive-Compatible Interdomain Routing with Linear Utilities -- Mechanism Design I -- False-Name-Proof Mechanisms for Hiring a Team -- Mechanism Design on Trust Networks -- Stochastic Mechanism Design -- A Note on Maximizing the Spread of Influence in Social Networks -- A Network Creation Game with Nonuniform Interests -- A Theory of Loss-Leaders: Making Money by Pricing Below Cost -- PageRank as a Weak Tournament Solution -- Competitive Influence Maximization in Social Networks -- Advertisement Pricing I -- Sponsored Search with Contexts -- Capacity Constraints and the Inevitability of Mediators in Adword Auctions -- Cost of Conciseness in Sponsored Search Auctions -- Adwords Auctions with Decreasing Valuation Bids -- An Adaptive Sponsored Search Mechanism ?-Gain Truthful in Valuation, Time, and Budget -- Extending Polynomial Time Computability to Markets with Demand Correspondences -- Market Equilibrium Using Auctions for a Class of Gross-Substitute Utilities -- Continuity Properties of Equilibrium Prices and Allocations in Linear Fisher Markets -- Computing Market Equilibrium: Beyond Weak Gross Substitutes -- On Competitiveness in Uniform Utility Allocation Markets -- Total Latency in Singleton Congestion Games -- The Importance of Network Topology in Local Contribution Games -- Secure Relative Performance Scheme -- Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem -- The Wi-Fi Roaming Game -- On the Complexity of Pure Nash Equilibria in Player-Specific Network Congestion Games -- The Stable Roommates Problem with Globally-Ranked Pairs -- A PSPACE-complete Sperner Triangle Game -- Group Dominant Strategies -- Weighted Boolean Formula Games -- Core Stability of Vertex Cover Games -- Mechanism Design II -- Maximizing Revenue in Sequential Auctions -- Approximate Mechanisms for the Graphical TSP and Other Graph Traversal Problems -- To Be or Not to Be (Served) -- Advertisement Pricing II -- Ad Auction Design and User Experience -- Personalized Ad Delivery When Ads Fatigue: An Approximation Algorithm -- Empirical Price Modeling for Sponsored Search -- Pay-per-action Model for Online Advertising -- Public Advertisement Broker Markets -- Mechanism Design III -- K-NCC: Stability Against Group Deviations in Non-cooperative Computation -- Monotone Properties ofRandomized Symmetric Incentive Compatible Auctions -- Computing Optimal Bundles for Sponsored Search -- On the Price of Truthfulness in Path Auctions -- Characterizing Truthful Market Design.

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