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Transactions on Edutainment VI [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller.

Contributor(s): Pan, Zhigeng [editor.] | Cheok, Adrian David [editor.] | Müller, Wolfgang [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Transactions on Edutainment: 6758Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011Edition: 1st ed. 2011.Description: XI, 266 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642226397.Subject(s): User interfaces (Computer systems) | Human-computer interaction | Artificial intelligence | Application software | Multimedia systems | Computer graphics | Education -- Data processing | User Interfaces and Human Computer Interaction | Artificial Intelligence | Computer and Information Systems Applications | Multimedia Information Systems | Computer Graphics | Computers and EducationAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access online In: Springer Nature eBookSummary: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011.
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011.

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