Facing the Multicore-Challenge [electronic resource] : Aspects of New Paradigms and Technologies in Parallel Computing / edited by Rainer Keller, David Kramer, Jan-Philipp Weiss.
Contributor(s): Keller, Rainer [editor.] | Kramer, David [editor.] | Weiss, Jan-Philipp [editor.] | SpringerLink (Online service).
Material type: BookSeries: Theoretical Computer Science and General Issues: 6310Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010Edition: 1st ed. 2010.Description: X, 156 p. 60 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642162336.Subject(s): Numerical analysis | Software engineering | Algorithms | Dynamics | Nonlinear theories | Mathematics -- Data processing | Numerical Analysis | Software Engineering | Algorithms | Applied Dynamical Systems | Computational Mathematics and Numerical AnalysisAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 518 Online resources: Click here to access onlineInvited Talks -- Analyzing Massive Social Networks Using Multicore and Multithreaded Architectures -- MareIncognito: A Perspective towards Exascale -- The Natural Parallelism -- Computer Architecture and Parallel Programming -- RapidMind: Portability across Architectures and Its Limitations -- A Majority-Based Control Scheme for Way-Adaptable Caches -- Improved Scalability by Using Hardware-Aware Thread Affinities -- Thread Creation for Self-aware Parallel Systems -- Applications on Multicore -- G-Means Improved for Cell BE Environment -- Parallel 3D Multigrid Methods on the STI Cell BE Architecture -- Applying Classic Feedback Control for Enhancing the Fault-Tolerance of Parallel Pipeline Workflows on Multi-core Systems -- Lattice-Boltzmann Simulation of the Shallow-Water Equations with Fluid-Structure Interaction on Multi- and Manycore Processors -- FPGA vs. Multi-core CPUs vs. GPUs: Hands-On Experience with a Sorting Application -- GPGPU Computing -- Considering GPGPU for HPC Centers: Is it Worth the Effort? -- Real-Time Image Segmentation on a GPU -- Parallel Volume Rendering Implementation on Graphics Cards Using CUDA.
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