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Computers and Games [electronic resource] : 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers / edited by H. Jaap van den Herik, Paolo Ciancarini, H. (Jeroen) H.L. Donkers.

Contributor(s): Herik, H. Jaap van den [editor.] | Ciancarini, Paolo [editor.] | Donkers, H. (Jeroen) H.L [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Theoretical Computer Science and General Issues: 4630Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007Edition: 1st ed. 2007.Description: XII, 283 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540755388.Subject(s): Computer science | Computer science -- Mathematics | Discrete mathematics | Numerical analysis | Mathematical statistics | Artificial intelligence | Algorithms | Computer Science | Discrete Mathematics in Computer Science | Numerical Analysis | Probability and Statistics in Computer Science | Artificial Intelligence | AlgorithmsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004 Online resources: Click here to access online
Contents:
Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can't Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player - Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
In: Springer Nature eBook
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Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can't Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player - Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.

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