Gesture Recognition [electronic resource] : Principles, Techniques and Applications / by Amit Konar, Sriparna Saha.
By: Konar, Amit [author.].
Contributor(s): Saha, Sriparna [author.] | SpringerLink (Online service).
Material type: BookSeries: Studies in Computational Intelligence: 724Publisher: Cham : Springer International Publishing : Imprint: Springer, 2018Edition: 1st ed. 2018.Description: XVIII, 276 p. 99 illus., 73 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319622125.Subject(s): Computational intelligence | Artificial intelligence | User interfaces (Computer systems) | Human-computer interaction | Pattern recognition systems | Computational Intelligence | Artificial Intelligence | User Interfaces and Human Computer Interaction | Automated Pattern RecognitionAdditional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification: 006.3 Online resources: Click here to access onlineIntroduction -- Radon Transform based Automatic Posture Recognition in Ballet Dance -- Fuzzy Image Matching Based Posture Recognition in Ballet Dance -- Gesture Driven Fuzzy Interface System For Car Racing Game -- Type-2 Fuzzy Classifier based Pathological Disorder Recognition -- Probabilistic Neural Network based Dance Gesture Recognition -- Differential Evolution based Dance Composition -- EEG-Gesture based Artificial Limb Movement for Rehabilitative Applications -- Conclusions and Future Directions -- Index.
This book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition of primitive postures in ballet/classical Indian dances, detection of pathological disorders from gestural data of elderly people, controlling motion of cars in gesture-driven gaming and gesture-commanded robot control for people with neuro-motor disability. The book is unique in terms of its content, originality and lucid writing style. Primarily intended for graduate students and researchers in the field of electrical/computer engineering, the book will prove equally useful to computer hobbyists and professionals engaged in building firmware for human-computer interfaces. A prerequisite of high school level mathematics is sufficient to understand most of the chapters in the book. A basic background in image processing, although not mandatory, would be an added advantage for certain sections.
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