Human-Computer Interaction [electronic resource] : International Workshop, HCI 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings / edited by Michael Lew, Nicu Sebe, Thomas S. Huang, Erwin M. Bakker.
Contributor(s): Lew, Michael [editor.] | Sebe, Nicu [editor.] | Huang, Thomas S [editor.] | Bakker, Erwin M [editor.] | SpringerLink (Online service).
Material type: BookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 4796Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007Edition: 1st ed. 2007.Description: X, 157 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783540757733.Subject(s): User interfaces (Computer systems) | Human-computer interaction | Image processing -- Digital techniques | Computer vision | Computer networks | Multimedia systems | User Interfaces and Human Computer Interaction | Computer Imaging, Vision, Pattern Recognition and Graphics | Computer Communication Networks | Multimedia Information SystemsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access onlineHuman-Computer Intelligent Interaction: A Survey -- Drowsy Driver Detection Through Facial Movement Analysis -- An Artificial Imagination for Interactive Search -- Non-intrusive Physiological Monitoring for Automated Stress Detection in Human-Computer Interaction -- PEYE: Toward a Visual Motion Based Perceptual Interface for Mobile Devices -- Vision-Based Projected Tabletop Interface for Finger Interactions -- A System for Hybrid Vision- and Sound-Based Interaction with Distal and Proximal Targets on Wall-Sized, High-Resolution Tiled Displays -- Real-Time Automatic Kinematic Model Building for Optical Motion Capture Using a Markov Random Field -- Interactive Feedback for Video Tracking Using a Hybrid Maximum Likelihood Similarity Measure -- Large Lexicon Detection of Sign Language -- Nonparametric Modelling and Tracking with Active-GNG -- Multiple Cue Integrated Action Detection -- Combined Support Vector Machines and Hidden Markov Models for Modeling Facial Action Temporal Dynamics -- Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI -- Exact Eye Contact with Virtual Humans -- Real Time Body Pose Tracking in an Immersive Training Environment.
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