Entertainment Computing - ICEC 2022 [electronic resource] : 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings / edited by Barbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Rod McCall.
Contributor(s): Göbl, Barbara [editor.] | van der Spek, Erik [editor.] | Baalsrud Hauge, Jannicke [editor.] | McCall, Rod [editor.] | SpringerLink (Online service).
Material type: BookSeries: Lecture Notes in Computer Science: 13477Publisher: Cham : Springer International Publishing : Imprint: Springer, 2022Edition: 1st ed. 2022.Description: XVII, 452 p. 161 illus., 124 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031202124.Subject(s): Microcomputers | Personal ComputingAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.16 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.No physical items for this record
This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022. The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
There are no comments for this item.