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Games and Learning Alliance [electronic resource] : 12th International Conference, GALA 2023, Dublin, Ireland, November 29 - December 1, 2023, Proceedings / edited by Pierpaolo Dondio, Mariana Rocha, Attracta Brennan, Avo Schönbohm, Francesca de Rosa, Antti Koskinen, Francesco Bellotti.

Contributor(s): Dondio, Pierpaolo [editor.] | Rocha, Mariana [editor.] | Brennan, Attracta [editor.] | Schönbohm, Avo [editor.] | de Rosa, Francesca [editor.] | Koskinen, Antti [editor.] | Bellotti, Francesco [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 14475Publisher: Cham : Springer Nature Switzerland : Imprint: Springer, 2024Edition: 1st ed. 2024.Description: XVI, 473 p. 131 illus., 113 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031490651.Subject(s): Microcomputers | User interfaces (Computer systems) | Human-computer interaction | Application software | Computer vision | Artificial intelligence | Education -- Data processing | Personal Computing | User Interfaces and Human Computer Interaction | Computer and Information Systems Applications | Computer Vision | Artificial Intelligence | Computers and EducationAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.16 Online resources: Click here to access online
Contents:
Serious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters.
In: Springer Nature eBookSummary: This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters.
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Serious Games for Instruction -- Serious Games for Health, Wellbeing and Social Impact -- User experience, user analysis and user assessment in Serious Games -- Evaluating and Assessing Serious Games elements -- Serious Games and Game Design -- Posters.

This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters.

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