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Technology, Innovation, Entrepreneurship and Education [electronic resource] : 4th EAI International Conference, TIE 2023, Cambridge, UK, September 27-28, 2023, Proceedings / edited by David Crawford, Jeremy Foss, Nicholas Lambert, Martin Reed, Jennah Kriebel.

Contributor(s): Crawford, David [editor.] | Foss, Jeremy [editor.] | Lambert, Nicholas [editor.] | Reed, Martin [editor.] | Kriebel, Jennah [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering: 575Publisher: Cham : Springer Nature Switzerland : Imprint: Springer, 2024Edition: 1st ed. 2024.Description: X, 159 p. 50 illus., 47 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031593833.Subject(s): Application software | Image processing -- Digital techniques | Computer vision | Computer networks  | Computer and Information Systems Applications | Computer Imaging, Vision, Pattern Recognition and Graphics | Computer Communication NetworksAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.3 Online resources: Click here to access online
Contents:
.-International School Projects. -- Predicting School Dropout in Malawi. -- Co-creation Lab and its liminal pedagogy as an innovation tool for shaping a local and global future. .-Technology in Education. -- Exploring Women's Role in Creative Industries through Collaborative Action Research Using Tabletop Role-Playing Games. -- Designing a Master course curriculum for Innovation through Living Labs. -- Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-Regulated Learning: A Review. .-Technology for Content Creation. -- Co-creation and personalisation of an immersive web environment. -- The Meta-stage: Utilizing Metaverse-Enabling Technologiesfor Hybrid Co-Presence Experiences. -- Gamifying the Museum: Enhancing Immersive Art Experiences with Social Connections and Personal Identity Exploration. .-Future Content Delivery. -- 'In the Future we will make our own superheroes' : Reflections on the Future of Broadcast for children age 7-11 -- Flexilink: A Low Latency Solution for Packet Based Media.
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 4th International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2023, held in Cambridge, UK, in September 2023. The 17 full papers were carefully selected from 44 submissions and cover four areas: international school projects; technology in education; technology for content creation and future content delivery.
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.-International School Projects. -- Predicting School Dropout in Malawi. -- Co-creation Lab and its liminal pedagogy as an innovation tool for shaping a local and global future. .-Technology in Education. -- Exploring Women's Role in Creative Industries through Collaborative Action Research Using Tabletop Role-Playing Games. -- Designing a Master course curriculum for Innovation through Living Labs. -- Immersive Virtual Reality, Augmented Reality and Mixed Reality for Self-Regulated Learning: A Review. .-Technology for Content Creation. -- Co-creation and personalisation of an immersive web environment. -- The Meta-stage: Utilizing Metaverse-Enabling Technologiesfor Hybrid Co-Presence Experiences. -- Gamifying the Museum: Enhancing Immersive Art Experiences with Social Connections and Personal Identity Exploration. .-Future Content Delivery. -- 'In the Future we will make our own superheroes' : Reflections on the Future of Broadcast for children age 7-11 -- Flexilink: A Low Latency Solution for Packet Based Media.

This book constitutes the refereed proceedings of the 4th International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2023, held in Cambridge, UK, in September 2023. The 17 full papers were carefully selected from 44 submissions and cover four areas: international school projects; technology in education; technology for content creation and future content delivery.

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