Transactions on Edutainment XV [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat.
Contributor(s): Pan, Zhigeng [editor.] | Cheok, Adrian David [editor.] | Müller, Wolfgang [editor.] | Zhang, Mingmin [editor.] | El Rhalibi, Abdennour [editor.] | Kifayat, Kashif [editor.] | SpringerLink (Online service).
Material type: BookSeries: Transactions on Edutainment: 11345Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2019Edition: 1st ed. 2019.Description: X, 275 p. 138 illus., 86 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783662593516.Subject(s): Computer vision | Education -- Data processing | Social sciences -- Data processing | Data protection | User interfaces (Computer systems) | Human-computer interaction | Computer Vision | Computers and Education | Computer Application in Social and Behavioral Sciences | Data and Information Security | User Interfaces and Human Computer InteractionAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.37 Online resources: Click here to access onlineWearable Sensors and Equipment in VR Games: A Review -- A Style Image Confrontation Generation Network Based on Markov Random Field -- A Point Cloud Registration Algorithm Based On 3D-SIFT -- Lip-reading based on deep learning model -- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm -- Typing technology of virtual character of animation based on enneagram personality -- The Style-based Automatic Generation System for Xinjiang Carpet Patterns -- Research on teaching experiment of color and Digital color -- Cybersecurity Curriculum Design: A Survey -- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators -- Pedagogical Approach to Effective Cybersecurity Teaching -- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course -- A Virtual Classroom for Cybersecurity Education -- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhanceemployability -- Virtual Training and Experience System for Public Security Education -- Intelligent Coach Avatar Based Virtual Driving Training -- Multi-Channel Scene Synchronization Strategy in Real Time Rendering -- On the Characteristics of Mise-en-scène in Animated Audio-visual Language -- Human eye tracking based on CNN and Kalman filtering.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. .
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