Transactions on Edutainment XI [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang.
Contributor(s): Pan, Zhigeng [editor.] | Cheok, Adrian David [editor.] | Mueller, Wolfgang [editor.] | Zhang, Mingmin [editor.] | SpringerLink (Online service).
Material type: BookSeries: Transactions on Edutainment: 8971Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2015Edition: 1st ed. 2015.Description: XIII, 266 p. 154 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783662482476.Subject(s): Education -- Data processing | User interfaces (Computer systems) | Human-computer interaction | Microcomputers | Computer vision | Pattern recognition systems | Algorithms | Computers and Education | User Interfaces and Human Computer Interaction | Personal Computing | Computer Vision | Automated Pattern Recognition | AlgorithmsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 371.334 Online resources: Click here to access online In: Springer Nature eBookSummary: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
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