Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments [electronic resource] : 12th International Conference, UAHCI 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II / edited by Margherita Antona, Constantine Stephanidis.
Contributor(s): Antona, Margherita [editor.] | Stephanidis, Constantine [editor.] | SpringerLink (Online service).
Material type: BookSeries: Information Systems and Applications, incl. Internet/Web, and HCI: 10908Publisher: Cham : Springer International Publishing : Imprint: Springer, 2018Edition: 1st ed. 2018.Description: XXV, 606 p. 215 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319920528.Subject(s): User interfaces (Computer systems) | Human-computer interaction | Application software | Computers, Special purpose | Computer networks | Computer vision | Social sciences -- Data processing | User Interfaces and Human Computer Interaction | Computer and Information Systems Applications | Special Purpose and Application-Based Systems | Computer Communication Networks | Computer Vision | Computer Application in Social and Behavioral SciencesAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access onlineVirtual and Augmented Reality for Universal Access -- Intelligent Assistive Environments -- Access to the Web, Social Media, Education, Culture and Social Innovation.
This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018. The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 48 papers presented in this volume were organized in topical sections named: virtual and augmented reality for universal access; intelligent assistive environments; and access to the web, social media, education, culture and social innovation.
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