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Advances in Computer Games [electronic resource] : 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers / edited by H. Jaap van den Herik, Pieter Spronck.

Contributor(s): van den Herik, H. Jaap [editor.] | Spronck, Pieter [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Theoretical Computer Science and General Issues: 6048Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010Edition: 1st ed. 2010.Description: XIV, 233 p. 75 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783642129933.Subject(s): Computer programming | Algorithms | Artificial intelligence | Computer science | Computer networks  | Computer science -- Mathematics | Discrete mathematics | Programming Techniques | Algorithms | Artificial Intelligence | Theory of Computation | Computer Communication Networks | Discrete Mathematics in Computer ScienceAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.11 Online resources: Click here to access online
Contents:
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.
In: Springer Nature eBook
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Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.

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