000 | 03503nam a22005535i 4500 | ||
---|---|---|---|
001 | 978-3-319-21954-7 | ||
003 | DE-He213 | ||
005 | 20200420220215.0 | ||
007 | cr nn 008mamaa | ||
008 | 151015s2015 gw | s |||| 0|eng d | ||
020 |
_a9783319219547 _9978-3-319-21954-7 |
||
024 | 7 |
_a10.1007/978-3-319-21954-7 _2doi |
|
050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZG _2bicssc |
|
072 | 7 |
_aCOM070000 _2bisacsh |
|
082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a4.019 _223 |
100 | 1 |
_aButton, Graham. _eauthor. |
|
245 | 1 | 0 |
_aDeconstructing Ethnography _h[electronic resource] : _bTowards a Social Methodology for Ubiquitous Computing and Interactive Systems Design / _cby Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
|
300 |
_aXII, 178 p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aHuman-Computer Interaction Series, _x1571-5035 |
|
505 | 0 | _aIntroduction -- Building the Social into System Design -- Ethnography as Cultural Theory -- 'New' Ethnography and Ubiquitous Computing -- Interpretation, Reflexivity and Objectivity -- The Missing What of Ethnographic Studies -- Ethnography, Ethnomethodology and Design -- Members' Not Ethnographers' Methods. | |
520 | _aThis book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of 'work' and 'work practice' within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used. In Deconstructing Ethnography the authors show how 'new' calls are returning systems design to 'old' and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions. This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a 'how to' book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aApplication software. | |
650 | 0 | _aSocial sciences. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aMethodology of the Social Sciences. |
650 | 2 | 4 | _aComputer Appl. in Social and Behavioral Sciences. |
700 | 1 |
_aCrabtree, Andy. _eauthor. |
|
700 | 1 |
_aRouncefield, Mark. _eauthor. |
|
700 | 1 |
_aTolmie, Peter. _eauthor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319219530 |
830 | 0 |
_aHuman-Computer Interaction Series, _x1571-5035 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-21954-7 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c51551 _d51551 |