000 03973nam a22005895i 4500
001 978-3-319-06203-7
003 DE-He213
005 20200420220220.0
007 cr nn 008mamaa
008 140617s2014 gw | s |||| 0|eng d
020 _a9783319062037
_9978-3-319-06203-7
024 7 _a10.1007/978-3-319-06203-7
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aAugmented Reality Art
_h[electronic resource] :
_bFrom an Emerging Technology to a Novel Creative Medium /
_cedited by Vladimir Geroimenko.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXVIII, 314 p. 169 illus., 132 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Cultural Computing,
_x2195-9056
505 0 _aAugmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Translocated Boundaries -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Why We Might Augment Reality: Art's Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- Augmenting the Archaeological Record with Art: The Time Maps Project -- Spatial Narratives in Art -- Perceptions - Shifting Realities.- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Concluding Remarks: Today's Vision of an Art Form of the Future.  .
520 _aWritten by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies.    As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art.  Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
650 0 _aComputer science.
650 0 _aArts.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputer graphics.
650 0 _aApplication software.
650 0 _aComputers and civilization.
650 0 _aMultimedia systems.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArts.
650 2 4 _aMedia Design.
650 2 4 _aComputer Appl. in Arts and Humanities.
650 2 4 _aComputers and Society.
650 2 4 _aComputer Graphics.
700 1 _aGeroimenko, Vladimir.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319062020
830 0 _aSpringer Series on Cultural Computing,
_x2195-9056
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-06203-7
912 _aZDB-2-SCS
942 _cEBK
999 _c51825
_d51825