000 02881nam a22005055i 4500
001 978-3-319-28395-1
003 DE-He213
005 20200420220221.0
007 cr nn 008mamaa
008 160225s2016 gw | s |||| 0|eng d
020 _a9783319283951
_9978-3-319-28395-1
024 7 _a10.1007/978-3-319-28395-1
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
100 1 _aSpence, Jocelyn.
_eauthor.
245 1 0 _aPerformative Experience Design
_h[electronic resource] /
_cby Jocelyn Spence.
250 _a1st ed. 2016.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXI, 221 p. 29 illus., 6 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Cultural Computing,
_x2195-9056
505 0 _aPreface -- Introducing Performative Experience Design -- Performativity -- What Exactly is Performance? -- The Performative Experience Design Methodology -- Designing Collect Yourselves! -- Performing Collect Yourselves! -- Guidelines for Designers/Researchers -- Looking Forwards.-Index.
520 _aThis book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to performance theory and practice in the context of HCI and gives a practical and holistic approach for understanding complex interactions with digital technologies at the far end of third-wave HCI. The author presents a step-by-step explanation of the Performative Experience Design methodology, along with a detailed case study of the design process as it was applied to co-located digital photo sharing. Finally, the text offers guidelines for design and a vision of how PED can contribute to an ethical, critical, exploratory, and humane understanding of the ways that we engage meaningfully with digital technology. Researchers, students and practitioners working in this important and evolving field will find this state-of-the-art book a valuable addition to their reading.
650 0 _aComputer science.
650 0 _aUser interfaces (Computer systems).
650 0 _aGraphic design.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aInteraction Design.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319283937
830 0 _aSpringer Series on Cultural Computing,
_x2195-9056
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-28395-1
912 _aZDB-2-SCS
942 _cEBK
999 _c51916
_d51916