000 03543nam a22005415i 4500
001 978-94-007-6910-6
003 DE-He213
005 20200420220223.0
007 cr nn 008mamaa
008 130902s2014 ne | s |||| 0|eng d
020 _a9789400769106
_9978-94-007-6910-6
024 7 _a10.1007/978-94-007-6910-6
_2doi
050 4 _aTA174
072 7 _aTBD
_2bicssc
072 7 _aTEC016020
_2bisacsh
072 7 _aTEC016000
_2bisacsh
082 0 4 _a620.0042
_223
100 1 _aMihelj, Matjaž.
_eauthor.
245 1 0 _aVirtual Reality Technology and Applications
_h[electronic resource] /
_cby Matjaž Mihelj, Domen Novak, Samo Beguš.
264 1 _aDordrecht :
_bSpringer Netherlands :
_bImprint: Springer,
_c2014.
300 _aX, 231 p. 169 illus., 35 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aIntelligent Systems, Control and Automation: Science and Engineering,
_x2213-8986 ;
_v68
505 0 _aPreface -- Introduction to virtual reality -- 2 Degrees of freedom, pose, displacement and perspective -- 3 Dynamic model of a virtual environment -- 4 Tracking the user and environment -- 5 Visual modality in virtual reality -- 6 Acoustic Modality in Virtual Reality -- 7 Haptic modality in virtual reality -- 8 Augmented reality -- 9 Interaction with a virtual environment -- 10 Design of a multimodal virtual environment -- Index.
520 _aAs virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
650 0 _aEngineering.
650 0 _aComputer graphics.
650 0 _aEngineering design.
650 0 _aElectrical engineering.
650 1 4 _aEngineering.
650 2 4 _aEngineering Design.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aInformation Systems Applications (incl. Internet).
650 2 4 _aElectrical Engineering.
700 1 _aNovak, Domen.
_eauthor.
700 1 _aBeguš, Samo.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9789400769090
830 0 _aIntelligent Systems, Control and Automation: Science and Engineering,
_x2213-8986 ;
_v68
856 4 0 _uhttp://dx.doi.org/10.1007/978-94-007-6910-6
912 _aZDB-2-ENG
942 _cEBK
999 _c52047
_d52047