000 | 03105nam a22005175i 4500 | ||
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001 | 978-3-662-48476-0 | ||
003 | DE-He213 | ||
005 | 20200420220224.0 | ||
007 | cr nn 008mamaa | ||
008 | 151114s2016 gw | s |||| 0|eng d | ||
020 |
_a9783662484760 _9978-3-662-48476-0 |
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024 | 7 |
_a10.1007/978-3-662-48476-0 _2doi |
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050 | 4 | _aHD30.23 | |
072 | 7 |
_aKJT _2bicssc |
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072 | 7 |
_aKJMD _2bicssc |
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072 | 7 |
_aBUS049000 _2bisacsh |
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082 | 0 | 4 |
_a658.40301 _223 |
100 | 1 |
_aLi, Deng-Feng. _eauthor. |
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245 | 1 | 0 |
_aLinear Programming Models and Methods of Matrix Games with Payoffs of Triangular Fuzzy Numbers _h[electronic resource] / _cby Deng-Feng Li. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2016. |
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300 |
_aXVI, 165 p. 12 illus., 11 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aStudies in Fuzziness and Soft Computing, _x1434-9922 ; _v328 |
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505 | 0 | _aPart 1 Matrix Games with Payoffs of Fuzzy Numbers -- Interval-Valued Matrix Game -- Matrix Games with Payoffs of Triangular Fuzzy Numbers -- Part 2 Constraint Matrix Games with Payoffs of Fuzzy Numbers -- Interval-Valued Constraint Matrix Games -- Constraint Matrix Games with Payoffs of Triangular Fuzzy Numbers -- Constraint Matrix Games with Payoffs of Trapezoidal Fuzzy Numbers. | |
520 | _aThis book addresses two-person zero-sum finite games in which the payoffs in any situation are expressed with fuzzy numbers. The purpose of this book is to develop a suite of effective and efficient linear programming models and methods for solving matrix games with payoffs in fuzzy numbers. Divided into six chapters, it discusses the concepts of solutions of matrix games with payoffs of intervals, along with their linear programming models and methods. Furthermore, it is directly relevant to the research field of matrix games under uncertain economic management. The book offers a valuable resource for readers involved in theoretical research and practical applications from a range of different fields including game theory, operational research, management science, fuzzy mathematical programming, fuzzy mathematics, industrial engineering, business and social economics. . | ||
650 | 0 | _aBusiness. | |
650 | 0 | _aOperations research. | |
650 | 0 | _aDecision making. | |
650 | 0 | _aGame theory. | |
650 | 0 | _aEconomic theory. | |
650 | 1 | 4 | _aBusiness and Management. |
650 | 2 | 4 | _aOperation Research/Decision Theory. |
650 | 2 | 4 | _aEconomic Theory/Quantitative Economics/Mathematical Methods. |
650 | 2 | 4 | _aGame Theory, Economics, Social and Behav. Sciences. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783662484746 |
830 | 0 |
_aStudies in Fuzziness and Soft Computing, _x1434-9922 ; _v328 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-662-48476-0 |
912 | _aZDB-2-ENG | ||
942 | _cEBK | ||
999 |
_c52086 _d52086 |