000 02977nam a22004815i 4500
001 978-3-642-35777-0
003 DE-He213
005 20200420220225.0
007 cr nn 008mamaa
008 130504s2013 gw | s |||| 0|eng d
020 _a9783642357770
_9978-3-642-35777-0
024 7 _a10.1007/978-3-642-35777-0
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
100 1 _aDong, Yue.
_eauthor.
245 1 0 _aMaterial Appearance Modeling: A Data-Coherent Approach
_h[electronic resource] /
_cby Yue Dong, Stephen Lin, Baining Guo.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aX, 178 p. 96 illus., 92 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aIntroduction -- Surface Reflectance Overview -- Efficient SVBRDF acquisition with manifold bootstrapping -- Interactive SVBRDF Modeling from a Single Image -- Overview of Subsurface Light Transport -- Modeling subsurface light transport with the kernel Nystrom method -- Modeling and rendering subsurface scattering using diffusion equations -- Modeling textured translucent materials with lazy solid texture synthesis -- Overview of Material Fabrication -- Fabricating spatially-varying subsurface scattering -- Conclusion.
520 _aOne of the most prominent goals of computer graphics is to synthesize imagery indistinguishable in appearance from the real world. This however has been a challenge to achieve due to the complex factors that determine the appearance of objects, as well as the broad range of appearances that a given object can exhibit. This book presents a general framework to address this problem based on the inherent coherency in the reflectance data of materials. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition and user-assisted modeling to efficient rendering and model editing. The techniques and underlying ideas in this book can benefit practitioners, researchers and students who wish to enhance the realism of their computer graphics imagery.
650 0 _aComputer science.
650 0 _aComputer graphics.
650 0 _aImage processing.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aImage Processing and Computer Vision.
700 1 _aLin, Stephen.
_eauthor.
700 1 _aGuo, Baining.
_eauthor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642357763
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-35777-0
912 _aZDB-2-SCS
942 _cEBK
999 _c52140
_d52140