000 03754nam a22004935i 4500
001 978-3-319-18836-2
003 DE-He213
005 20200420221248.0
007 cr nn 008mamaa
008 150523s2015 gw | s |||| 0|eng d
020 _a9783319188362
_9978-3-319-18836-2
024 7 _a10.1007/978-3-319-18836-2
_2doi
050 4 _aNX260
072 7 _aH
_2bicssc
072 7 _aUB
_2bicssc
072 7 _aCOM018000
_2bisacsh
072 7 _aART000000
_2bisacsh
082 0 4 _a004
_223
245 1 0 _aArts and Technology
_h[electronic resource] :
_bFourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers /
_cedited by Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXVIII, 153 p. 52 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v145
505 0 _aKeynote Talk - From analog to digital, fictive vs. documentary: An ongoing journey -- Google DevArt: Following the Success of Google's Android Market in the Visual Arts? -- The Substance of the Body in the Societies of the Contemporary Arts -- Generation of Engineering Research Directions Through Artistic Process -- Virtual Idol Hatsune Miku: New Auratic Experience of the Performer as a Collaborative Platform 6 Traditional Painting Revised: The Ambient Intelligence Approach to Creativity -- When Technology Collaborates: Politics and the Aesthetic of "We" Human-and-Technology -- Poetry of Separation: the aesthetics of spatial montage and generative editing for multi-layered screens -- Technologies Expand Aesthetic Dimensions: Visualization and Sonification of Embodied Penwald Drawings -- Exploring Felt Qualities of Embodied Interaction with Movement and Sound -- A Proposal for the Creation of a Dance Ontology -- Interactive Internet theatre -- Design of a non-intrusive augmented trumpet -- Digital Creativity: Children's Playful Mastery of Technology -- Authoring of digital games via card games: make playful play happen -- Large-Scale Analysis of Art Proportions -- Augmented Sculptures: What You See is not What You See.
520 _aThis book constitutes the thoroughly refereed proceedings of the Fourth International Conference on Arts and Technology, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised full papers presented were carefully selected and reviewed from numerous submissions. ArtsIT has become a leading scientific forum for the dissemination of cutting-edge research results in the area of arts, design, and technology. The papers focus on IT technologies, artists, designers and industrial members and offer content creators tools that expand the means of expression of the traditional design field.
650 0 _aComputer science.
650 0 _aApplication software.
650 1 4 _aComputer Science.
650 2 4 _aComputer Appl. in Arts and Humanities.
700 1 _aBrooks, Anthony Lewis.
_eeditor.
700 1 _aAyiter, Elif.
_eeditor.
700 1 _aYazicigil, Onur.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319188355
830 0 _aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
_x1867-8211 ;
_v145
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-18836-2
912 _aZDB-2-SCS
942 _cEBK
999 _c52443
_d52443