000 03276nam a22005175i 4500
001 978-3-319-33117-1
003 DE-He213
005 20200421111649.0
007 cr nn 008mamaa
008 160616s2016 gw | s |||| 0|eng d
020 _a9783319331171
_9978-3-319-33117-1
024 7 _a10.1007/978-3-319-33117-1
_2doi
050 4 _aTK1-9971
072 7 _aTJK
_2bicssc
072 7 _aTEC041000
_2bisacsh
082 0 4 _a621.382
_223
100 1 _aColombo, Sara.
_eauthor.
245 1 0 _aDynamic Products
_h[electronic resource] :
_bShaping Information to Engage and Persuade /
_cby Sara Colombo.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXIII, 109 p. 35 illus., 17 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs in Applied Sciences and Technology,
_x2191-530X
505 0 _aIntroduction -- Communicating by products -- Merging digital and physical -- The emerging area of Dynamic Products -- Exploring Dynamic Products by Case Studies -- Exploring Dynamic Products by Design Practice -- Exploring Dynamic Products by User Experience -- Findings -- Conclusions.
520 _aThis book explores how dynamic changes in products' sensory features can be used to convey information to the user in an effective and engaging way. The aim is to supply the reader with a clear understanding of an important emerging area of research and practice in product design, referred to as dynamic products, which is opening up new possibilities for the integration of product design with digital and smart technologies and offering an alternative to the use of digital interfaces. Dynamic products are artifacts displaying sensory characteristics - visual, tactile, auditory, or olfactory - that change in a proactive and reversible way over time, addressing one or more of the user's senses. The reader will learn why and how to communicate by means of such dynamic products. Their potential advantages and limitations are identified and design tools are proposed to support the design activity. It is hoped that the book will stimulate the design community to reflect upon the ever more compelling need to merge the virtual and the material in the information society by exploiting technological possibilities in order to create more meaningful and involving experiences.
650 0 _aEngineering.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputational intelligence.
650 0 _aEngineering design.
650 0 _aElectrical engineering.
650 1 4 _aEngineering.
650 2 4 _aCommunications Engineering, Networks.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputational Intelligence.
650 2 4 _aEngineering Design.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783319331164
830 0 _aSpringerBriefs in Applied Sciences and Technology,
_x2191-530X
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-319-33117-1
912 _aZDB-2-ENG
942 _cEBK
999 _c54281
_d54281